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NPC Generator

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Advanced [show]


Adelard Perry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Carter and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Bonds: Enemies, Immigrant, Adventurer, Job. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Adelard Perry, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Entrepeneur, Artistic. Flaws: Greedy. Bonds: Slave, Guardian, Adventurer. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Anselm Compton, Male Human Rogue 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 13 (+1)18 (+4)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Reynard Charlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. His long brown hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west

Ideals: Optimist, Entrepeneur. Flaws: Impulsive, Greedy. Bonds: Poor, Nature. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Charlton, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2500 sp.


Social Check DCs


Geoffrey Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey deerstalker hat and grey clothes, he is not a threatening figure. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Geoffrey was born with his father's beautiful face. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants revenge against giants; and to reunite with his absent father

Ideals: Optimist. Bonds: Enemies, Attractive, Job, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Holton, Male Human Barbarian 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, black, dusty cloak. He wears his blonde hair down. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Red garnet (140 gp). Red garnet (140 gp). 1 Half-Plate.


Social Check DCs

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