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Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He tends to wear a large green jacket. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Nature, Family. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anthony Marlee, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 50 pp. Onyx (40 gp). Black star sapphire (1500 gp). Violet garnet (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Bradford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is generally well dressed albeit a few years behind the times. His brown hair is thinning but still full. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Miles will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Optimist, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Miles Bradford, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Alexandre Digby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His white hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alexandre hails from a village terrorized by drow. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Gifted. Flaws: Insane, Forgetful, Insomniac. Bonds: Enemies. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Alexandre Digby, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Balimaar Bristol, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports red clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: Balimaar hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Hunter for hire.

Motivation: Many illithids want him driven away; and further expansion of business

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Enemies, Job. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Balimaar Bristol, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)7 (-2) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Cory Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. He has a small bristly mustache and wavy chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cory took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Nature, In love, Rich. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Cory Darlington, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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