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Advanced [show]


Gerard Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a deep hatred of gnolls

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Gerard Yorke, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. White opal (1000 gp). White pearl (110 gp). Moonstone (50 gp). Black star sapphire (1000 gp).


Social Check DCs


Gomory Byron, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean black cloak covering his clean studded leather. His brown hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Flaws: Ugly, Insane, Depressed, Impulsive. Bonds: Poor. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Byron, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Insight +3, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears tattered old clothes. His hair, while still mostly chestnut, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Bertram Hayes, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with deerstalker hat. He has white hair. He wears an eyepatch.

Personality: Eccentric and domineering, Patrick will drive conversation. He works hard and plays hard.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Patrick York, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)12 (+1) 10 (+0)13 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He sports a long chestnut beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Gerard Graham, Male Human Warrior 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 11 (+0)8 (-1)
Skills Deception +2, Investigation +6
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Hematite (11 gp).


Social Check DCs

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