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NPC Generator

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Advanced [show]


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean yellow cloak covering his clean studded leather. With bright red hair and a scraggly beard. He has green eyes and a yellow hat with a white feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Norman Everleigh, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 40 pp.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. His moppish auburn hair is in a traditional bowl cut. His gray eyes peer out from beneath his Stetson brown hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Logical, Entrepeneur, Fighting. Bonds: Attractive. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Randal Lindsay, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Kyle Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with green stripes complete with hood. He wears a colorful flower in his red hair. His eyes are blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Military, Enemies. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Redfield, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)7 (-2) 17 (+3)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Drogo Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has golden hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and regain custody of his son

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Attractive, Nature, Family. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Drogo Shipley, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2400 sp.


Social Check DCs


Anselm Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is portly but not overly obese. He has a long chestnut beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a mountains tribe. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist, Gifted. Bonds: In love, Nature. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Anselm Palomarez, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 5 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 13 (+1)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. Brown-green garnet (130 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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