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NPC Generator

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Advanced [show]


Solomon Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet costume with the symbols of the four houses of cards on his torso. He has brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small forest village. A gifted student he started as a Miller, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Solomon Stanley, Male Human Warrior 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a black suit, brown shirt, and pastel tie. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He's in love.

Ideals: Passionate, Gifted. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Geoffrey Addington, Male Human Adept 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Alex Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local fletcher

Ideals: Fighting, Athletic, Joker, Professionalism. Bonds: Attractive. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Stratford, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)18 (+4) 15 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 cp. Moss agate (5 gp). Aquamarine (1200 gp).


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, grey cloak. Beneath his clothing is a huge mess of scar tissue. He has styled his red hair well, parting it to the right. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Job. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Gerald Eastaughffe, Male Human Monk 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 10000 sp. Tourmaline (120 gp). Moonstone (50 gp). Jet (120 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Wymar Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His brown eyes peer out from beneath his top tan hat.

Personality: He will rave to anyone who will listen. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich eastern family. In his 18th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Insane. Bonds: Family, Rich, Enemies, In love. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Wymar Cornish, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp.


Social Check DCs

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