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NPC Generator

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Advanced [show]


Roland Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean green cloak covering his clean studded leather. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Roland Kinsley, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He has red hair. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the west, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Nature, Immigrant, Adventurer. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Hugh Remington, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 sp. Tourmaline (50 gp). Red-brown spinel (50 gp).


Social Check DCs


Thomas Shelley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing blue shirts, loose pants, and blazers most of the time and is in decent physical shape. He wears a small hat to hide his balding. His violet eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Religious, Military, Immigrant. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Shelley, Male Human Ranger 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Hematite (14 gp).


Social Check DCs


Balimaar Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Engraver profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Knight soon after.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Flaws: Impulsive, Mundane, Insane. Bonds: Job, Military. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Balimaar Roscoe, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)6 (-2) 9 (-1)6 (-2)
Skills Insight +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Yorke, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has red hair. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Military, Poor, Adventurer. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Tim Yorke, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Chrysoprase (70 gp). Jade (150 gp). Violet garnet (500 gp).


Social Check DCs

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