Godfrey Holton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.
History: He got into the Sailor business at a young age. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Wymar Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His golden hair is cut short with large spiked bangs in the front. His eyes are amber.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Wymar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Unemployed. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants revenge against brigands; and an old rival family wants him found
Ideals: Artistic. Bonds: Attractive, Enemies, Family, Religious, Immigrant. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Heward Clinton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright green suits and hats. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Heward never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist. Flaws: Mundane. Bonds: In love, Poor. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp.
Bernard Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered falchion and tarnished club as well. With a patchy black beard and wild black hair. His eyes are brown.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Bernard was born in the east. At a young age he loved to build and create. Bernard was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and to protect his home
Ideals: Fighting, Persistence. Flaws: Fearful, Racist. Bonds: Guardian, Immigrant. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. Peridot (80 gp). Obsidian (11 gp). Chalcedony (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Westcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
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