Odo Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His hair is short and blonde. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Odo was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Persistence. Flaws: Addict, Fearful. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp.
Bernard Graeme, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His auburn hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Professionalism. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan, Ignan, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Amethyst (40 gp). Smoky quartz (80 gp). Rhodochrosite (12 gp).
Gerard Bradford, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky yellow painted plate armor, and sports empty pouches on his belt. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Attractive, Military, Mentor, Poor. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Randal Clive, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 5 years.
Motivation: Money/treasure; and doesn't want to be a shoemaker and was forced into it by his family
Flaws: Ugly. Bonds: Job, Adventurer, Rich, Family. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Aquamarine (800 gp). Amethyst (80 gp). Rock crystal (80 gp). Star ruby (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Odo Milton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Merchant profession.
History: Odo was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Family. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 17000 sp. Golden yellow topaz (600 gp). Rock crystal (70 gp). 1 Masterwork Common Ranged Weapon.
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