Geoffrey Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. He is physically well-built. His red hair is greasy and uncared for. His eyes are brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Optimist, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Don Kent, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a custom-built plate barding that's adorned with green lining and desert motifs. He is tall, broad shouldered and powerfully built. His hair is auburn, silky, and of moderate length. His blue eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Military, Adventurer. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Alton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His brown hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Passionate, Fighting. Bonds: Attractive, Adventurer, Slave. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Minor magic item.
William Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has styled his white hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: William wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted, Athletic. Flaws: Fearful. Bonds: Adventurer. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Theodoric Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Priest does. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Priest business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has worked as a Priest like his father before him.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Extrovert. Bonds: Job, Attractive. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 7 (-2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
