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NPC Generator

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Advanced [show]


Drogo Shelby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His brown hair is slicked back into a classic pompadour. His green eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Justice, Gifted. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Drogo Shelby, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)11 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Logical. Bonds: Rich, Religious, Enemies, Nature. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Gilbert Tattersall, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 6000 cp. Peridot (20 gp). Amber (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears pastel painted combat armor at almost all times. His black hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Mentor. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Robert Bradley, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He typically wears grey cloth garments or leather armor. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants a kiss; and he seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Nicholas Copeland, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white tunic with grey highlights, and long black pants that bunch up around his shoes, and a wedding ring on his left hand. His moppish white hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Wishes to resurrect an old love.

Flaws: Disease, Impulsive. Bonds: In love, Attractive, Nature, Adventurer. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Blankley, Male Human Fighter 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Star rose quartz (70 gp). Chrysoprase (70 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs

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