Kody Langley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Knight profession.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Job, Poor, Family. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 10000 sp. Malachite (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.
Anthony Ramsay, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he is dressed in an above average manner. He has wavy red hair. His eyes are a pleasant hazel.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To reunite with his old friends.
Bonds: Attractive, Adventurer, Military, In love. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 7 (-2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Tim Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His blonde hair is lengthy and is close to two feet long. His eyes are gray and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Shy, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. Red-brown spinel (130 gp). Iolite (40 gp).
Gerald Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Joker, Justice. Bonds: Adventurer, Nature, Rich. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 25000 sp. Tourmaline (100 gp). Rose (60 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Arnold Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is slicked back into a classic pompadour. He has violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 11000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
