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John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, John has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Religious. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

John Pinkerton, Male Human Commoner 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Zircon (30 gp). Red spinel (70 gp).


Social Check DCs


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries bows. His silver hair, when down, is lengthy. His eyes are gray and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Logical. Flaws: Ugly, Greedy, Mundane. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Geoffrey Eastoft, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His white hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Attractive, Family. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Carlyle, Male Human Paladin 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Bertram studied abroad. His psionic abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Bertram Harrington, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Lance Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a tan suit, black shirt, and tan tie. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business.

Bonds: Attractive, Job, Military, Religious. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Lance Fawcett, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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