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Advanced [show]


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting blue shirt and pants. He has done his best to style his auburn hair to look like a famous performer. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. Roger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Roger was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Racist. Bonds: Family, Job, Nature. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Roger Gracey, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Remington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a sai. His hair is always cut to a buzz. This gray eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Mentor, Adventurer. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Reynard Remington, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His blonde hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Dyer.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Bertram Ainsley, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has a long brown beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a mountains tribe. A few years later when the south was not economically sound they moved to his current location. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Theodoric Lindsay, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Blue quartz (10 gp). Zircon (50 gp).


Social Check DCs


Guy Palomarez, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a brown and white robe with the hood down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Guy was born on a far northern forest where he grew up under the tutelage of his mother, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Palomarez, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)16 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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