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Advanced [show]


Dean Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is red. His eyes are brown and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Artistic. Flaws: Shy, Impulsive, Antagonistic. Bonds: Rich, Family. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Dean Warwick, Male Human Paladin 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Zircon (40 gp). Chrysoprase (40 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Slave, Religious. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Trym Colton, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He sports black clothing, slightly heavier than average wear. He keeps his brown hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his mother. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Gerard Adley, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Rock crystal (40 gp). Deep blue spinel (900 gp). Jasper (40 gp).


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears rags and sports a simple walking cane. He keeps his brown hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Armorer.

Motivation: A deep hatred of giants.

Ideals: Fighting. Bonds: Poor, Enemies, Job, Adventurer. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Manfred Stansfield, Male Human Aristocrat 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 15 (+2)15 (+2)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Goblin, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Patrick Chester, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Servant, Patrick learned a great deal about his mother's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Servant. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To be a Animal Trainer again; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Disease, Forgetful. Bonds: Job. Occupation: Servant

Voice: Whispers

Attributes [hide]

Patrick Chester, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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