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NPC Generator

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Advanced [show]


Tim Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Nature, Enemies. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Tim Wilberforce, Male Human Wizard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)17 (+3) 10 (+0)19 (+4)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Rodney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Map Maker again.

Ideals: Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Theobald Rodney, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Red garnet (80 gp). Black opal (1400 gp). Azurite (4 gp).


Social Check DCs


Chad Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chad Redfield, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Tailor.

Motivation: Many brigands want him driven away.

Flaws: Ugly, Disease. Bonds: Job, Enemies, Debt. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Abram, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His blonde hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, Shy. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Ernest Wellington, Male Human Ranger 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)12 (+1) 11 (+0)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs

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