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NPC Generator

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Advanced [show]


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a pastel deerstalker hat and pastel clothes. With a patchy blonde beard and wild blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Flaws: Insomniac. Bonds: Attractive, Adventurer, Family. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Odo Dumph, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)8 (-1) 8 (-1)13 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Charles Langley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Rich, Military. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Charles Langley, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)17 (+3) 8 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Trey Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown shirt with thin pastel vertical stripes and green pants. He has wavy black hair. He has green eyes and a brown hat with a pastel feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Logical, Fighting. Flaws: Antagonistic. Bonds: Military. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Trey Brent, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Simon Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He left for the east, certain he would find work there.

Motivation: He has a crush on the local Scribe; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Immigrant, Nature. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Northcott, Male Human Warlock 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 10 (+0)7 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Roger Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is still thick. His violet eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Servant for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Extrovert. Flaws: Disease. Bonds: Military, Job, Debt. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Roger Hallewell, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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