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NPC Generator

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Advanced [show]


Drogo Digby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears skinny pants and wears a black and green robe with the hood down, marred by sweets. His silver hair is long and unkept. He has several tiny amethyst earrings on each ear.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Drogo was born the youngest of three triplets. He was an apprentice working in his father's forge. He became a Spice Merchant soon after.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Drogo Digby, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 9000 cp.


Social Check DCs


Don Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Rich, Religious. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Don Palomarez, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Jade (150 gp). Amethyst (150 gp).


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He has no hair. He has amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.

History: He comes from a rich southern family. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Gerald Clapham, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Hastings, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey clothing when he does not wear armor. He is muscular with a powerful set of arms. His chestnut hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Fighting. Bonds: Nature, Poor, Adventurer, Has a crush. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Hastings, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Terran, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Frederick Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his black hair in a pixie cut. His eyes are green and catlike.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Rich, Military. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Emsworth, Male Human Commoner 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)8 (-1) 18 (+4)11 (+0)
Skills Athletics +6, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +7

Possessions: 300 gp. Golden yellow topaz (1100 gp).


Social Check DCs

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