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NPC Generator

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Advanced [show]


Odo Westcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a red poncho over his likewise colored trousers and shirt. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Odo was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Disease. Bonds: Job, Rich, Adventurer, Religious. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Odo Westcott, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Richard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries a battered monstrous two handed axe and tarnished halberd as well. His golden hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Lindsay, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Godfrey Snape, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is short and red. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was always a brilliant, if unscrupulous mind. Godfrey was born on a far southern plains where he grew up under the tutelage of his mother, an expert Spice Merchant. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Logical. Flaws: Impulsive, Insane. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Godfrey Snape, Male Human Wizard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)9 (-1) 9 (-1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Azurite (14 gp). Hematite (14 gp). Deep blue spinel (800 gp). Blue quartz (14 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue cloak and cross-gartered black stockings. His hair is cut close to his head. He has a dull look in his brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Persistence. Flaws: Insane. Bonds: Poor. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Ralf Branson, Male Human Bard 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 800 gp. Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his green robe. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Gresham, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs

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