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Advanced [show]


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His black hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Gifted. Bonds: Religious, Slave, Adventurer, Has a crush. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Gomory Chatham, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Roger Bradley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in a clean tan cloak covering his clean studded leather. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Roger will drive conversation. He also has developed a complete distrust of the Unemployed profession.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Family, Slave. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Roger Bradley, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 pp.


Social Check DCs


Patrick Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his rapier ready. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Impulsive. Bonds: Nature. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Patrick Spalding, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 13 (+1)16 (+3)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a green and brown handkerchief worn on his right side. His brown hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants his loneliness to end

Ideals: Extrovert, Entrepeneur. Bonds: Enemies, Slave, Has a crush. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Anselm Kelsey, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 10 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the south his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Ideals: Persistence, Impeccable. Bonds: Family, Poor. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Rolf Colby, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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