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Miles Upton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple green robe with white stripes complete with hood. His hair is long and golden with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: Miles was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Barrister.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Lazy. Bonds: Job, Nature. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Upton, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 11 (+0)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with feathered hat. His hair is cut close to his head. His gray unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Hunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Job, In love. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Hunter Marlee, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)6 (-2) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Jade (120 gp). Lapis lazuli (9 gp). Chrysoprase (20 gp).


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt and is in decent physical shape. He has auburn hair. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against drow

Ideals: Impeccable. Bonds: Family, Military, Job, Enemies. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Trym Emsworth, Male Human Druid 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 8 (-1)10 (+0)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with black highlights, and long red pants that bunch up around his shoes. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Fighting, Logical. Flaws: Disease, Fearful. Bonds: Poor, Nature. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Aldous Palomarez, Male Human Ranger 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His silver hair is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Ugly, Secretive, Mundane. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Rolf Kent, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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