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Advanced [show]


Theobald Hale, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Theobald studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Theobald Hale, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Jocelyn Bentley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barrister does. He sports a long white beard, and similarly colored long hair. His brown eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised in a desert tribe. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy. Bonds: Job, Enemies, Nature, Has a crush. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Jocelyn Bentley, Male Human Adept 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Athletics +4, Religion +7
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Elven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a well pressed and immaculate suit (or dress). His white hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the east his family was never financially stable. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Ugly. Bonds: Family, Poor, Job, Adventurer. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Alex Hallewell, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Odo Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin tan vertical stripes and grey pants, and carries spears. His long black hair reaches down to his waist. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Odo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Odo Cotton, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is typically in his Gardener uniform. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise hazel.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Racist. Bonds: Job, Military, Enemies. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Addington, Male Human Druid 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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