Reynard Snape, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, grey cloak, and is pretty ugly. His white hair is smooth and relatively long. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he seems to be bored by most things
Ideals: Impeccable. Flaws: Ugly, Shy, Impulsive, Mundane. Bonds: Religious. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 12000 sp. Aquamarine (1400 gp).
Anselm Stapleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears an entirely green suit with blue socks and a vest with buckled shoes. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer, Guardian. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Adam Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.
History: Adam hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Philantrophist, Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp).
Conrad Preston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue shirt with thin white vertical stripes and green pants. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: He was raised in a plains tribe. A freak accident while working with his Shepherd mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lance Read, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a fancy grey suit. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Insane, Antagonistic, Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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