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Advanced [show]


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean black cloak covering his clean studded leather. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Drogo Merton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is still thick. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Banker profession.

History: The child of a Banker, who enjoyed hunting, Anselm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Bonds: Job, Nature, Adventurer, In love. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Anselm Sherwood, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is wearing the road beaten gear of a warrior. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Fighting. Bonds: Rich, Attractive, Military, Nature, Guardian. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Graeme, Male Human Warlock 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Camden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has wavy chestnut hair. His gray eyes dart from person to person.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: He was born in the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Flaws: Insane, Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Hugh Camden, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 50 pp.


Social Check DCs


Raymond Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has moderate length chestnut hair. His eyes are a pleasant gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raymond hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Flaws: Secretive. Bonds: Family, Enemies, Adventurer. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Raymond Cooper, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Performance +6, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Tourmaline (60 gp). Fiery yellow corundum (900 gp).


Social Check DCs

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