Richard Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life.
Flaws: Insomniac, Depressed, Hedonist, Disease. Bonds: Adventurer. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Conrad Brent, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his tan robe and has his scythe always slung over his shoulder. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a forest tribe. A freak accident while working with his Sellsword mother left him crippled. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Addict, Antagonistic, Secretive, Disease. Bonds: Nature. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item.
Drogo Carlyle, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His broad hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Military. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Bertram Byron, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a violet coat, he is not a threatening figure. His red hair is still thick. This brown eyed northerner is not easily forgotten.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Hedonist, Disease. Bonds: Rich, Job. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Tyndall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.
Motivation: Revenge; and many brigands want him driven away
Flaws: Disease, Insomniac. Bonds: Adventurer, Immigrant, Enemies. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!