Odo Axton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Odo was born the youngest of three triplets. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has money and likes to spend it; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 20 pp. 1 Minor magic item.
Robert Cotton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a black suit, brown shirt, and black tie, marred by beers. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: Robert wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a forest tribe. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Disciplined. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Drogo Barney, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A powerful necromancer made him what he is. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Attractive, Immigrant, Mentor. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Drogo Gentry, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large blue mantle and cape that has been intricately interwoven into his grey robe, and a wedding ring on his right hand. He wears his brown hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Drogo hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate. Flaws: Addict. Bonds: In love, Slave, Enemies. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Hunter Walpole, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He comes from a rich southern family. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Entrepeneur. Flaws: Racist. Bonds: Rich, Nature, Adventurer. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
