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NPC Generator

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Advanced [show]


Alexandre Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Adventurer, Poor. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Alexandre Blythe, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Drogo Livingstone, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears pastel cloth garments or leather armor. He wears a broad hat to cover his moderate length silver hair. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He struck the Shepherd job and began his own company from there.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Flaws: Ugly, Disease. Bonds: Job, Has a crush, Immigrant. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Drogo Livingstone, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 6 (-2)15 (+2)
Skills History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a white wide-brimmed hat and white clothes. His hair is long and brown with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Insane, Secretive. Bonds: Adventurer, Nature. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Randal Skelton, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 8
Languages Common, Draconic, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Average lock. 1 Healer’s kit.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Map Maker and found it very stressful. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a dyer again

Ideals: Opinionated, Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Blankley, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp. Chrysoberyl (40 gp). White pearl (40 gp). Smoky quartz (80 gp).


Social Check DCs


Clerebold Compton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, white shirt, and brown tie. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His small hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Clerebold Compton, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp.


Social Check DCs

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