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NPC Generator

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Advanced [show]


Gunter Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. He has a silver handlebar mustache and slicked back silver hair. This hazel eyed westerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: Gunter hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Secretive, Addict. Bonds: Attractive, Enemies. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Gunter Palomarez, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)19 (+4) 11 (+0)15 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 50 pp.


Social Check DCs


Wymar Charlton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears silk and lounges about seductively. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Wymar Charlton, Male Human Adept 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp.


Social Check DCs


Arnold Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Arnold was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult.

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Job, In love. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Arnold Barclay, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 17 (+3)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Ryley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and is pretty ugly. His hair is short and auburn. He has a dull look in his blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Randal was raised in a hard working conservative environment. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Ryley, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2900 sp.


Social Check DCs


Theodoric Kinsley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His brown hair is knotted and matted. He has green eyes and a brown hat with a violet feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: When he was but 3 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To be a Cartwright again.

Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Kinsley, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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