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NPC Generator

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Advanced [show]


Trym Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has a brown handlebar mustache and slicked back brown hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Server

Voice: Indian accent

Attributes [hide]

Trym Clifford, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. Sapphire pendant on gold chain (1200 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Charles Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: To clean up the streets; and he feels kind of lost in life

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Charles Tickle, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 17 (+3)8 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. Red-brown spinel (150 gp). Golden pearl (150 gp). Jet (150 gp).


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long black hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To protect his home.

Flaws: Disease. Bonds: Attractive, Guardian, Rich, Military. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Darlington, Male Human Expert 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)9 (-1) 7 (-2)10 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Justin Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with green pants. His small hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Justin Eastoft, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 15 (+2)17 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting black shirt and pants. His hair is cut close to his head. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed, Hedonist. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Trey Alton, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 70 pp. Deep blue spinel (300 gp). Amethyst (100 gp). Pink pearl (100 gp).


Social Check DCs

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