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NPC Generator

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Advanced [show]


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His clothes are grease stained in places. He sports a long golden beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He believes the world needs to unite to get rid of goblins once and for all.

History: Don was raised in a hard working conservative environment. Don was born on a far southern desert where he grew up under the tutelage of his father, an expert Map Maker. He now owns his own business.

Motivation: He wants to get laid; and wants to open a new tavern

Bonds: Poor, Immigrant, Has a crush, Enemies, Job. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Don Enfield, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple violet robe with black stripes complete with hood. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Kody Marley, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp.


Social Check DCs


Trey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trey's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Trey Bradshaw, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)17 (+3) 4 (-3)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 7
Languages Common, Celestial, Infernal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Sutton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left leg appears badly burned and disfigured. His tied-back hair is auburn. This violet eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Shane Sutton, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a grey vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a white handlebar mustache and slicked back white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Military. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Trym Skelton, Male Human Commoner 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 7
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 6 (-2)8 (-1) 18 (+4)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1

Possessions: 1200 gp. Onyx (50 gp). Silver pearl (120 gp). Tiger eye turquoise (7 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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