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Alex Snowdon, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black shirt with thin grey vertical stripes and black pants. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Banker; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Addict, Insane. Bonds: Immigrant. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Alex Snowdon, Male Human Bard 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1500 gp. Moss agate (6 gp). Violet garnet (300 gp). Tiger eye turquoise (6 gp). Black star sapphire (400 gp). Red-brown spinel (140 gp). Rhodochrosite (6 gp).


Social Check DCs


Simon Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear flannel. He has a hunchback. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Glassblower in town.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Glassblower.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Simon Mori, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He was born in a small desert village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Ralf Livingstone, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Giant
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +5

Possessions: 300 gp. Rose (50 gp).


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is silver and curly. He wears large thick round spectacles.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. Trym was born on a far western island where he grew up under the tutelage of his father, an expert Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Job, In love, Immigrant. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Trym Darby, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 600 sp. Deep blue spinel (700 gp). Jade (40 gp).


Social Check DCs


Odo Darby, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a simple red robe with white stripes complete with hood. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Terse, PTSD. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Odo Darby, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Full Plate.


Social Check DCs

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