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NPC Generator

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Advanced [show]


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Seamstress. He wears a deerstalker hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Racist, Disease. Bonds: Adventurer, Attractive. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Peter Gyula, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. 1 Crowbar. 1 Magnifying glass. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and a deep hatred of goblins

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Immigrant, Enemies. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Arnold Gladstone, Male Human Barbarian 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Everard Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has moderate length black hair. His eyes are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Everard studied abroad. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Everard Shipley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Banded agate (15 gp). Silver pearl (150 gp).


Social Check DCs


Dustin Rutland, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Wants a kiss.

Ideals: Opinionated. Bonds: Attractive, Has a crush, Rich, Family. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Rutland, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. He has done his best to style his black hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Sculptor profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Mayor for hire.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Disease. Bonds: Job, Rich. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Trym Blythe, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)4 (-3) 6 (-2)13 (+1)
Skills History -1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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