Hubert Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. He has done his best to style his golden hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Hubert was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and regain custody of his son
Ideals: Logical. Flaws: Addict. Bonds: Family, Job, Adventurer. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Anselm Blankley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the north. Anselm was born on a far northern island where he grew up under the tutelage of his mother, an expert Sage. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and human compassion
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 300 gp.
Tim Stanton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports grey clothing, slightly heavier than average wear. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered poetry. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he's in love
Ideals: Justice, Artistic. Bonds: Poor, Has a crush, Mentor. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
Possessions: 700 gp.
Chad Dudley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his quarterstaff. His hair is long and white with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his father. Chad was born on a far southern mountains where he grew up under the tutelage of his father, an expert Painter. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 23000 cp. 1 Minor magic item.
Gunter Clinton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has wavy auburn hair. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp. 1 Masterwork Light steel shield. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!