Gerald Dalton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is renowned for his bright black suits and hats. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 sp.
Trym Staurheim, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and is pretty ugly. He keeps his auburn hair in a flapper bob. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Performer, who enjoyed hunting, Trym was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Professionalism, Extrovert. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Azurite (14 gp). White pearl (160 gp). Rhodochrosite (14 gp). Smoky quartz (70 gp). 1 Minor magic item.
Conrad Churchill, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His blonde hair, when down, is lengthy. His amber unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Joker. Flaws: Disease, Addict, PTSD. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 300 gp.
Peter Huckabee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his white robe. His auburn hair is thinning but still full. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of eastern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and human compassion
Ideals: Philantrophist. Flaws: Ugly, Greedy, Racist. Bonds: Immigrant. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 39000 sp.
Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are violet.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Insane, Forgetful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
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