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NPC Generator

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Advanced [show]


Jocelyn Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large green jacket. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Jocelyn was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Performer.

Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Jocelyn Sharps, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Masterwork manacles. 1 Hourglass.


Social Check DCs


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, black shirt, and white tie. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a feathered hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with music.

History: Gifted from a young age, Theodoric studied abroad. He worked as a nervous Mortician and found it very stressful. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist, Artistic, Gifted. Bonds: Job, Family. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Theodoric Tindall, Male Human Aristocrat 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 8 (-1)18 (+4)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Alexandrite (1000 gp). Red-brown spinel (60 gp). Tourmaline (60 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Walpole, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His auburn hair is long and unkept. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Percival Walpole, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Conrad Ansley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean pastel cloak covering his clean studded leather. His red hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Conrad began to lead the lost caravan. He has since lost track of the people in his past.

Motivation: Revenge; and a deep hatred of giants

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Family. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Conrad Ansley, Male Human Warrior 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 7 (-2)7 (-2)
Skills Investigation +6, Survival +1
Senses Passive Perception 8
Languages Common, Celestial, Goblin, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Malachite (10 gp). Moss agate (10 gp).


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: John was raised in a hard working conservative environment. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business.

Ideals: Opinionated, Professionalism. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

John Cornish, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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