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NPC Generator

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William Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has dyed his greying brown hair a little too much giving a sharp brown color. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the west, but his parents moved at a very young age to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Nature, Immigrant, Rich. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

William Carlisle, Male Human Warlock 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Gnome, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


William Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a black coat. He is tall, broad shouldered and powerfully built. His tied-back hair is red. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist. Bonds: Military, Religious, Enemies. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

William Woods, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20 pp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Norman Ryley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His white hair is smooth and relatively long. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: The child of a Brewer, who enjoyed hunting, Norman was taken on many hunting expeditions. In his 11th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Shy. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Norman Ryley, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)14 (+2) 9 (-1)18 (+4)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 16000 cp. White opal (600 gp). Amber (150 gp). Jasper (70 gp).


Social Check DCs


Roland Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Architect profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Roland Brownrigg, Male Human Sorcerer 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, yellow shirt, and blue tie. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: He was born in the north. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Joker. Bonds: Has a crush, Immigrant, Adventurer, Rich. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Guy Atherton, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 6 (-2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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