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Advanced [show]


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a robe, a symbol of magic around his neck, and a falchion on his belt. His black hair is smooth and relatively long. His violet unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease, Antagonistic. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Shane Clapham, Male Human Commoner 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 9 (-1)7 (-2)
Skills Investigation +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and carries bows. His golden hair is unkempt and raggedy. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Churchill, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Wymar Garfield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His white hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Wymar Garfield, Male Human Ranger 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Golden circlet with four aquamarines (3000 gp). Gold music box (4000 gp). Silver ewer (80 gp). Finely wrought small gold bracelet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered longbow and tarnished flail as well. His hair is red and curly. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with painting.

History: Born in the south to a Sellsword, Dustin learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Dustin Ainsworth, Male Human Wizard 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp. Sard (40 gp). Chrysoprase (40 gp). Alexandrite (500 gp). Rock crystal (40 gp). Malachite (9 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Springfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in black turtlenecks beneath a tan coat with white slacks, and is pretty ugly. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Clerebold Springfield, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Draconic, Halfling, Celestial
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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