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NPC Generator

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Advanced [show]


Hunter Conway, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Hunter Conway, Male Human Barbarian 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 76 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5

Possessions: 900 gp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His auburn hair is still thick. His eyes are likewise amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: The child of a Armorer, who enjoyed hunting, William was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

William Payton, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Ugly, Impulsive. Bonds: Rich, Enemies, Religious, Nature. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Tim Ansley, Male Human Aristocrat 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. In his 10th year, his parents were killed by a drow raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Ideals: Fighting, Opinionated. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Reynard Kensley, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Gnome, Terran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +6

Possessions: 38000 sp. 1 Healer’s kit. 1 Spyglass. 1 Average lock.


Social Check DCs


Wymar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He keeps his chestnut hair in a flapper bob. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: Wymar was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Shy. Bonds: Job, Rich, Guardian. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Wymar Hadleigh, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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