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NPC Generator

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Advanced [show]


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his white robe. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert hails from a village terrorized by gnolls. Like his father and his sister before him, after school he went straight into learning to become a Miner. He inherited the family business which he has now maintained for 11 years.

Motivation: A deep hatred of gnolls.

Ideals: Pacifist, Joker. Bonds: Enemies, Job. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Gilbert Gladstone, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 61 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hayes, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His golden hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes peer out from beneath his broad green hat.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and marry his brother to traveling adventurers

Bonds: Has a crush, Family, Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Hayes, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear green clothing when he does not wear armor. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to get laid; and meet up once more with his childhood friend

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Bentham, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Charlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Disease, Hedonist. Bonds: Slave. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Theobald Charlton, Male Human Expert 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Intimidation +1, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Blankley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with feathered hat. His black hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of dire rats once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Retire the richest man in the west; and many dire rats want him driven away

Ideals: Gifted, Entrepeneur. Bonds: Job, Enemies, Military. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Reynard Blankley, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1300 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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