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NPC Generator

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Advanced [show]


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Peter studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Peter Harper, Male Human Monk 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Coral (70 gp). Red spinel (70 gp). Deep green spinel (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a rapier on his belt. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

John Wakefield, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)7 (-2) 16 (+3)14 (+2)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp. Black pearl (600 gp). Lapis lazuli (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His chestnut hair is heavily combed to the right. He has several tiny ruby earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Tim Coombs, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 11 (+0)4 (-3)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2500 sp.


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears just a black suit. He has a very tight haircut. He has several tiny emerald earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Born in the east to a Mortician, Tim learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Mortician for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Tim Blythe, Male Human Druid 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. Peridot (70 gp). White opal (500 gp). Banded agate (10 gp). Obsidian (10 gp).


Social Check DCs


Geoffrey Harper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His hair is chestnut and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Artistic. Bonds: Attractive, Military, Adventurer. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Harper, Male Human Druid 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs

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