Hunter Walcott, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear violet tank tops with black pants. He wears his red hair up in a very large beehive style do. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Richard Conway, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shoemaker, and he perpetually has his pickaxe ready. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny amber earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions.
Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Rich, Military, Religious. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Halfling, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (1200 gp). White pearl (70 gp). Zircon (70 gp). Red spinel (70 gp). Lapis lazuli (16 gp). Violet garnet (1200 gp).
Odo Graham, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears a grey costume with the symbols of the sun god on his torso. His hair is short and brown. His hazel eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bellfounder, but he got bored and became a Healer. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Flaws: Impulsive, Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Everard Oakley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His golden hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 500 gp. Gold music box (2000 gp).
Gomory Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. He wears his brown hair up in a very large beehive style do. His eyes are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Buckler. 1 Masterwork studded leather.
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