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NPC Generator

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Advanced [show]


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and yellow pants. He has a slight overbite and is overall scrawny. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Windsor, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Randal Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan shirt with thin white vertical stripes and blue pants. He wears a small hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's looking for his big break; and expand his business

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Rich. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Ramsey, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair, when down, is lengthy. His eyes are brown.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Anselm Breeden, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely white suit with brown socks and a vest with buckled shoes. He has white hair. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He inherited the family business which he has now maintained for 5 years.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable. Flaws: Depressed, Shy. Bonds: Poor, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Godfrey Whitby, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp.


Social Check DCs


Robert Woods, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Attractive, Military. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Robert Woods, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 17000 cp.


Social Check DCs

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