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NPC Generator

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Advanced [show]


Nicholas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, blue cloak, he is not a threatening figure. He is bald on top and has large golden tufts of hair around his ears. His green eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Mortician like his father before him.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Ugly, Shy, Racist, Fearful. Bonds: Job, Poor. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Nicholas Cholmondeley, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shield. He is physically well-built. His tied-back hair is brown. He has a dull look in his gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Professionalism. Flaws: Fearful. Bonds: Family. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Kendall, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 8
Languages Common, Druidic, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


William Digby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy brown pantaloons and a white scarf. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Secretive. Bonds: Attractive, Religious, Nature. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

William Digby, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Southey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He is portly but not overly obese. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Trey was left his father's suit of armor and trained in its use and care. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a dyer and was forced into it by his family

Ideals: Justice. Bonds: Enemies, Military, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Trey Southey, Male Human Sorcerer 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Gunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright red suits and hats. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer, Military. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Gunter Thorpe, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 4 (-3)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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