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NPC Generator

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Advanced [show]


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses like a well dressed Mason does. His right leg appears badly burned and disfigured. His hair is silver and curly. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: Richard was raised in a hard working conservative environment. He worked as a nervous Mason and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Richard Gracey, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries a battered glaive and tarnished longbow as well. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Slave, Immigrant. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Gerard Graham, Male Human Ranger 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Arcana +1, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Wymar Sydney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with white lining and desert motifs and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes peer out from beneath his top white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He became a Miller soon after.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Military, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Wymar Sydney, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Good lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf. He carries a battered pickaxe and tarnished trident as well. He has styled his white hair well, parting it to the left. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Born in the north his family was never financially stable. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Thomas Ashton, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Moss agate (9 gp). Red-brown spinel (140 gp). Aquamarine (700 gp).


Social Check DCs


Lance Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His brown hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Ugly, Racist, Selfish. Occupation: Servant

Voice: Whispers

Attributes [hide]

Lance Stansfield, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 12 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 500 gp. Rhodochrosite (6 gp). 2 Tanglefoot bags.


Social Check DCs

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