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Advanced [show]


Trey Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. He has a brown handlebar mustache and slicked back brown hair. He has hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Trey studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Bonds: Attractive, Guardian, Job. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Trey Marlowe, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a fancy green suit. He has a long chestnut beard with little hanging trinkets. His green eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: Balimaar was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has worked as a Shipwright like his mother before him.

Motivation: He wants to meet his childhood hero; and to pay off his debts

Ideals: Gifted. Bonds: Attractive, Has a crush, Job, Adventurer, Debt. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Allerton, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 16 (+3)18 (+4)
Skills Acrobatics +3, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears tan cloth garments or leather armor. He has wavy white hair. He has gleaming, smiling violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Religious, Nature, Family. Occupation: Detective

Voice: French accent

Attributes [hide]

Miles Wordsworth, Male Human Fighter 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His auburn hair is heavily combed to the right. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerald was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and to reunite with his absent father

Flaws: Ugly. Bonds: In love, Family, Has a crush, Job. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Gerald Beckwith, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. Iolite (20 gp). Freshwater pearl (14 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His black hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Arnold Coombs, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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