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Advanced [show]


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Drogo Blyth, Male Human Warrior 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Adley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his auburn hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Spice Merchant profession.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Fortune-teller soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Disease, Insane. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Lance Adley, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. Jasper (60 gp).


Social Check DCs


Gomory Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears bulky tan painted plate armor. His white hair is singed and shortened. His eyes are hazel and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Blacksmith, Gomory learned a great deal about his father's area of expertise. One day when Gomory was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gomory was heart-stricken from the event, and his mother started working long hours to provde for them. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Gomory Walcott, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 14 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Everard Weld, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 18 (+4)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 cp. Old masterpiece painting (900 gp).


Social Check DCs


Roland Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white, silky, and of moderate length. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Addict, Insomniac, Fearful. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Yeardley, Male Human Druid 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1200 gp. Golden yellow topaz (200 gp). Bloodstone (20 gp).


Social Check DCs

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