Dustin Hampton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Guard. His hair is brown, silky, and of moderate length. This green eyed westerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Attractive, Nature. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 200 gp.
Solomon Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear tan clothing when he does not wear armor. His black hair is lengthy. He has several tiny amethyst earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of dire rats once and for all.
History: Solomon was born in the north. At a young age he loved to build and create. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Philantrophist, Persistence. Bonds: Rich, Enemies, Adventurer, In love. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp.
Roland Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports grey clothing, slightly heavier than average wear. His silver hair is kept up in a ponytail inside a Stetson hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast island. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Joker, Impeccable. Bonds: Job, Nature. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 26000 sp.
Guy Barlow, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and prefers to wear flannel. His top hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 18000 cp.
Solomon Cotton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Mason. He works hard and plays hard.
History: Solomon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Logical. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp. Malachite (13 gp). Chalcedony (50 gp). Aquamarine (600 gp). Black opal (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
