Aldous Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. He helped his father out around the business and became quite the natural. He became a Navigator soon after.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Flaws: Hedonist. Bonds: Attractive, Job, Religious, Mentor. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Red-brown spinel (140 gp). Azurite (15 gp).
Henry Haley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light violet in addition to tight pants. He has a long white beard with little hanging trinkets. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wants to raise his children well
Ideals: Joker, Artistic, Gifted, Logical. Flaws: Ugly. Bonds: Family. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Richard Dumph, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is physically well-built. His head has been shaved. His violet eyes peer out from beneath his wide-brimmed black hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Merchant profession.
History: Richard was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. Recently the stress of being a Glassblower has made it difficult for him to sleep.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Wymar Wesley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Wymar studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. Azurite (5 gp). Star rose quartz (40 gp). Malachite (5 gp).
Richard Clive, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a white shirt with thin pastel vertical stripes and grey pants. He has a hunchback. His hair is cut close to his head. This blue eyed southerner is not easily forgotten.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Stableman soon after.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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