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Advanced [show]


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: Trym was raised in a hard working conservative environment. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trym's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Weld, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)8 (-1) 16 (+3)10 (+0)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he's in love

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Has a crush, Nature. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Heward Mori, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 7 (-2)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his grey robe. He is muscular with a powerful set of arms. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Crown-heir profession.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Beggar job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Hedonist, Disease. Bonds: Job. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Jocelyn Beckwith, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky pastel painted plate armor. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Artistic, Entrepeneur. Flaws: Shy. Bonds: Poor. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Ansley, Male Human Wizard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Deep green spinel (140 gp). 3 Tanglefoot bags.


Social Check DCs


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black painted combat armor at almost all times. He wears a broad hat to cover his moderate length silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: Adventurer, Religious, Enemies. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Ernest Ansley, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 3000 sp.


Social Check DCs

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