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NPC Generator

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Advanced [show]


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is typically in his Roofer uniform. His hair is auburn and very short. He has hazel eyes and a brown hat with a yellow feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Job, Nature, Family. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Ralf Bradly, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp.


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His white hair is unkempt and raggedy. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Middleton, Male Human Ranger 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 4000 sp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His black hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Adam studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, In love, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Adam Atherton, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 sp. Coral (100 gp). Blue quartz (16 gp).


Social Check DCs


Charles Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. With a patchy silver beard and wild silver hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Justice, Optimist. Bonds: Rich, Attractive, Family. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Charles Benson, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Auran, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Rich, Religious, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Diggory Gresham, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 4 (-3)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 7
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs

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