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NPC Generator

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Advanced [show]


Cory Remington, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His long white hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Cory Remington, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +1, Arcana +6
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 5000 sp.


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Balimaar Gladstone, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)8 (-1) 15 (+2)18 (+4)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 13000 cp. Freshwater pearl (10 gp). Amethyst (80 gp). 1 Everburning torch.


Social Check DCs


Anselm Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His whole body is exceptionally muscular. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant, Mentor, Enemies. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Anselm Cholmondeley, Male Human Wizard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Black pearl (800 gp). Tourmaline (80 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black, dusty cloak. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. By chance he met his brother recently and the two have been together since.

Motivation: He has a crush on the local Bellfounder; and his relatives are trying to arrange a marriage

Ideals: Fighting, Impeccable. Bonds: Family, Nature, Has a crush. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Hunter Remington, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Banded agate (13 gp). Jasper (40 gp). Bloodstone (40 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Trym Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a white suit, tan shirt, and green tie. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Ploughman and found it very stressful. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Family, Job, Nature, Has a crush. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Trym Beckwith, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 6 (-2)12 (+1)
Skills Arcana +1, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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